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Are the daily bonuses and mood system fun? Important?Are the daily bonuses and mood system fun? Important?
Vael Victus "See you, fantasy monster game."
Posts: 2201
02/25/2017 14:10 | I admit I'm a bit out of the loop in my own game; it seems like our daily bonuses go mostly unnoticed by players and people end up tanking their mood and health passively, still not even knowing what it means. So I'm considering removing the "priorities" system entirely and just focusing on health. We need health to single-splice with monsters, so it won't go, but mood should probably go along with priorities. Mood was supposed to give important battle bonuses... it just adds another layer of complexity that isn't ultimately fun.
---- MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us | Sledge Wielder "Go Reapers!"
Posts: 374
02/25/2017 14:26 | I had never really noticed that they mattered in any way that changed my game. I'd rather they weren't there. My mood is internal, not digital
---- If everything's right, what's left? | Vael Victus "See you, fantasy monster game."
Posts: 2201
02/25/2017 16:07 | I think I will turn our current priorities page into just one dropdown under Health, and that will determine how much you save/spend on your health.
---- MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us |
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