New raid reward system! The old system was giving too many uber items way too quickly. This has been adjusted, now each guild will get simulation credits based on the toughness of the mob they kill. Remember, in terms of lore, that raids are a simulation and not the real thing. A store has opened for all guilds, in their guild. You can access the items only of the mob you have beaten.
Spruced up the "guild golem" page.
Frozen monsters can now be used in raids.
Four new raids. New equipment-dropping system. Big Cool.
Bugs Healing was borked in exploring. Quest log bug, spruced up quests just a little too. Many many skill-related bugs. Some forum-related bugs and tweaks.
Not much has changed, I'm still coding MurCity and I get to MonBre when I feel like it. I'm glad we're still growing and stuff, which is odd to me, because I thought people didn't like the game as much as I hoped. Still, I must focus on MurCity and you should get used to extended updates like this. I'll be hopefully getting a job in meatspace soon and 2010 is looking to be great. I will get a dedicated server for murcity, port it over to facebook, and we'll go from there. MonBre will likely move to the new server, but I'm also trying to see if there's a way I can link my two servers together through the forums. (note: I know it's possible, I need to see how much of a pain it will be)
I made an account on Murcity, but it doesn't seem to be very... developed ... yet. How can you make your hunter hand? How do you level him up?
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!
Well it's not very developed yet probably because it's still under development? You level up your hunter by doing nothing, they play while you're away. You influence them with influence points.
How do you get money and buy stuff? What does all this influence do for the hunter?
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!
Every kill and levelup, your hunter will gain exp for themselves and give you money. The influence lets you build them the way you want to as opposed to the AI of the game just getting random builds.
Are you going to add a skill system for hunters? It has attack, defense, and passive skills, like monbre, I presume.
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!
Looks like the battle system for MurCity is real buggy!
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!
Yeah! We've had 9 or 10 monsters that attended, and we haven't gotten any. Also, I think there should be better rewards when you have 4-7 monster, and when there are 8-9 monster, and 10+. Here is my idea: 4-7 monster = 1.5*raid number (round up) 8-9 monsters = 2*raid number 10+ monster = 2.5 or 3*raid number. Even so, can you even buy things from the shop? I think that the guild leaders and armory master should be able to, and possibly the raid master(s).
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!
Oh jeez, totally forgot about that bug, sorry pulni. Works perfectly now.
Only guild leaders and co-leaders can buy from the shop. You're meant to farm raid points. People are supposed to contribute to the guild financially and stuff so that justifies you going to the raid for them.
Is it a chance thing, or do the sim credits drop every time? Because I still haven't got one, I think.
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!
Lol. I just meant do the sim credits drop every time you complete a raid, or are they a chance thing, like the older raid system and the mob equip system?
The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!!