Opening post by Vael Victus
Jul 28th - 18:02:36 PM
This is the last update before release.
Woo, finally. Endlesberg is here. All surrounding areas have been added. We're pretty close to a fully populated world.
Anyway, quests of course will come with time, but everything else is working properly. Oh, except trains. Because I've coded for 6 straight hours today. (not particularly on monbre, sorry, but I need money too) (it's done though btw it was just a quick job) (also you have to get to Pezes without a train anyway) (think of it as an epic journey) (and no it's not going to change BECAUSE ALL YOU PEOPLE DO IS TAKE TRAINS GOD DAMNIT)
Some major work went into dealing with people getting way too strong at higher levels, eventually posing the threat of disconnecting the lowbies from the... highbies... anyway it's complicated so:
* Check the reference's evolution page for a nerf I laid down on evolution. (at the bottom!)
* I have reduced the power of the crystals when single splicing. Health also gives slightly less for stats. It's now unfortunately quite hard to come out with a creature with higher stats than before.
* I have made it so that health deals twice the amount it should every night for trainer exp. This should make health just that much more valuable.
A bug with displaying achievements has been squashed! And that forum avatar one that everyone noticed but no one told me! I also fixed some miskalaneyous bugs here and there.
Woo, finally. Endlesberg is here. All surrounding areas have been added. We're pretty close to a fully populated world.
Some major work went into dealing with people getting way too strong at higher levels, eventually posing the threat of disconnecting the lowbies from the... highbies... anyway it's complicated so:
* Check the reference's evolution page for a nerf I laid down on evolution. (at the bottom!)
* I have reduced the power of the crystals when single splicing. Health also gives slightly less for stats. It's now unfortunately quite hard to come out with a creature with higher stats than before.
* I have made it so that health deals twice the amount it should every night for trainer exp. This should make health just that much more valuable.
A bug with displaying achievements has been squashed! And that forum avatar one that everyone noticed but no one told me! I also fixed some miskalaneyous bugs here and there.
MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us
edited once on Jul 28th - 18:06:46 PM by