Opening post by Vael Victus
Aug 08th - 18:39:32 PM
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Thanks to Howdy Doody for the suggestion to seperate "tough" and "hard" work into tier requirements for work level. From now on, your monster will have to be work level 5 for tough jobs, and work level 10 for hard jobs. Don't complain; working's easy enough already!
o0o and guess what, he also drew a picture for factory, blackjack, and canopy scavenging, in the supposedly pointless working flash. (which I plan to make optional)
Changed golems so that their abilities don't activate until they are at least level 100.
Ironically balanced the evolution type "balanced" so that they aren't technically the best choice.
Made the skill points you've distributed into stuff more apparent.
Thanks to Lucky Seven for the suggestion to add a tick-timer to the opening text of the "home" page.
Fixed a bug with cities that would cause the NPC count to slowly rise above what it should have been. This also accounted for some extra money you were all getting.
Haha sorry about that for the god of Endlesberg. ^-^;; sorta forgot to put the shrine there. It was made and everything, lol.