Opening post by Vael Victus
Sep 29th - 15:08:05 PM
New PvE Battle System!
* We now have abilites and stuff.

* Mob level is now based completely on their cpower.
* Damage has changed slightly. If your cpower is higher than the mob level, you get a damage bonus. I was going to make it vice versa for damage until I realized you wouldn't be hitting them in the first place!
* You now only hit once per round. The objection is if you're quite faster than your target. If so, you'll get another hit. This works in the mob's favor too.
* All SRP gains have been multiplied by 2.5x. All equips now drop 2x the rate.
* Battle logging is now done in your style; even though most people use the default orange. Now it won't look all out of place and ugly if you're using another.
* HP for both mob and monster have been made so if they're low on health, it'll show in orange or red; else it's green.
* This applies for training center too, which was a huge pain in the ass to code. <3
* Boss battles and status-effect-attacks will be on this system tommorow. I'm just being lazy about it. ;o; Oops I have to go to college before I write the reference. Oh well, guess that'll be done tommorow too! :X
The "city" feature is now suspended. I understand this may upset the mayors, but it had to be done. MonBre 2 is the only time we'll need a city system. It was childish of me to think we needed mayors and all that right now. ;o; I'mma sorry massa. All mayors will still maintain mayor status and all trains are at 30% cheaperness. I'm going to still leave the script in for mayors to play with (enjoy your 400,000 bux btw) but I ask that no one changes the train 30%.
Now if you get a game over, you'll be transported back to the last locale you visited. It was last city before this, which some players understandingly did not like.
CPower stopped fluctuating in combat.
Training center sticks have updated stats to reflect the new battle system.
Changed the left sidebar for exploring around so it gives relevant information.
Finished tiling the area to the south-west of silvamed.
Oops! Forgot to write raid stories for some raids. Well I did that.
* We now have abilites and stuff.
* Mob level is now based completely on their cpower.
* Damage has changed slightly. If your cpower is higher than the mob level, you get a damage bonus. I was going to make it vice versa for damage until I realized you wouldn't be hitting them in the first place!
* You now only hit once per round. The objection is if you're quite faster than your target. If so, you'll get another hit. This works in the mob's favor too.
* All SRP gains have been multiplied by 2.5x. All equips now drop 2x the rate.
* Battle logging is now done in your style; even though most people use the default orange. Now it won't look all out of place and ugly if you're using another.
* HP for both mob and monster have been made so if they're low on health, it'll show in orange or red; else it's green.
* This applies for training center too, which was a huge pain in the ass to code. <3
* Boss battles and status-effect-attacks will be on this system tommorow. I'm just being lazy about it. ;o; Oops I have to go to college before I write the reference. Oh well, guess that'll be done tommorow too! :X
The "city" feature is now suspended. I understand this may upset the mayors, but it had to be done. MonBre 2 is the only time we'll need a city system. It was childish of me to think we needed mayors and all that right now. ;o; I'mma sorry massa. All mayors will still maintain mayor status and all trains are at 30% cheaperness. I'm going to still leave the script in for mayors to play with (enjoy your 400,000 bux btw) but I ask that no one changes the train 30%.
Now if you get a game over, you'll be transported back to the last locale you visited. It was last city before this, which some players understandingly did not like.
CPower stopped fluctuating in combat.
Training center sticks have updated stats to reflect the new battle system.
Changed the left sidebar for exploring around so it gives relevant information.
Finished tiling the area to the south-west of silvamed.
Oops! Forgot to write raid stories for some raids. Well I did that.
MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us
edited once on Sep 29th - 15:08:59 PM by