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Tiles, algorithm updates, and fluidity.
Tiles, algorithm updates, and fluidity.


Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
Nov 04th - 15:49:05 PM
Tile explosion!
I've added tiles from New Orsa to Arbustus and Zunram.
I've also added an algorithm to place random two-tile objects here and there.
This should make the world look genuinely unique.
Still no roads there, however.

You can now attack in battle with the number keys. Not the number pad. At the end of battle, you can hit enter and it'll act as a continue. This doesn't work in the training center and I don't know when it will.

There was a problem with displaying some objects in some spots in exploring which would make it seem (falsely) that no objects were actually there. Everything's looking great now!

Thanks to Frank Lux for telling me to put some back buttons everywhere. I put them mostly in quests but added them in some other places too.

Adjusted the training stick SRPs because they were a bit nuts.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us


Edited once on Nov 04th - 15:50:10 PM by
                                                                                                                                                                                       
Vanilla Name
"h"
Posts: 1275
Vanilla Name's avatar
Nov 04th - 15:50:35 PM
YAY!! Some great changes there! ^_^

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h
                                                                                                                                                                                       
Sledge Wielder
"Go Reapers!"
Posts: 374
Sledge Wielder's avatar
Nov 04th - 17:37:49 PM
I just might go back to tilesville and walk around to enjoy the view and see how far you've made it. Any swamp tiles just a-waiting to be added?

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If everything's right, what's left?
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
Nov 05th - 11:53:02 AM
Uhm, the swamp is actually not in my plans immediately because I have to get the mainstream areas done. Mar' Muras and Port Ceres are all going to be done, then all of Insula, Parilitas, and Pakkus. We'll see, after I do those, how far I have 'till release.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Sledge Wielder
"Go Reapers!"
Posts: 374
Sledge Wielder's avatar
Nov 05th - 17:10:47 PM
no no I'm not rushing, just wondering if you have the tiles in stock and ready when you do get around to it

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If everything's right, what's left?
                                                                                                                                                                                       
Vanilla Name
"h"
Posts: 1275
Vanilla Name's avatar
Nov 06th - 05:52:13 AM
It is quite difficult making files to work like they do in tiles, they may need indexing and other things and it is hard to add detail to small images.

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h
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
Nov 07th - 23:36:27 PM
No, I do them as I go, but it's pretty easy. The hard part is getting roads done and trees planted.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Vanilla Name
"h"
Posts: 1275
Vanilla Name's avatar
Nov 08th - 07:20:01 AM
Aagh... So it's a lot different to my flash game maker...
I thought they were generally the same...

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h


Edited once on Nov 08th - 07:20:41 AM by
                                                                                                                                                                                       

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