Opening post by Vael Victus
Nov 04th - 15:49:05 PM
Tile explosion!
I've added tiles from New Orsa to Arbustus and Zunram.
I've also added an algorithm to place random two-tile objects here and there.
This should make the world look genuinely unique.
Still no roads there, however.
You can now attack in battle with the number keys. Not the number pad. At the end of battle, you can hit enter and it'll act as a continue. This doesn't work in the training center and I don't know when it will.
There was a problem with displaying some objects in some spots in exploring which would make it seem (falsely) that no objects were actually there. Everything's looking great now!
Thanks to Frank Lux for telling me to put some back buttons everywhere. I put them mostly in quests but added them in some other places too.
Adjusted the training stick SRPs because they were a bit nuts.
I've added tiles from New Orsa to Arbustus and Zunram.
I've also added an algorithm to place random two-tile objects here and there.
This should make the world look genuinely unique.
Still no roads there, however.
You can now attack in battle with the number keys. Not the number pad. At the end of battle, you can hit enter and it'll act as a continue. This doesn't work in the training center and I don't know when it will.
There was a problem with displaying some objects in some spots in exploring which would make it seem (falsely) that no objects were actually there. Everything's looking great now!
Thanks to Frank Lux for telling me to put some back buttons everywhere. I put them mostly in quests but added them in some other places too.
Adjusted the training stick SRPs because they were a bit nuts.
MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us
edited once on Nov 04th - 15:50:10 PM by