Opening post by Vael Victus
03/10/2009 16:37
All players:
This is a trial period for the game. If it appears that people accept MonBre and like it, I will code a supporter system and we will continue the development of Monster Breeder on a regular schedule. If not, MonBre will go on a hiatus until we can figure out how to give it a working formula.
New players:
Hello, you probably are reading this because you saw an ad for us on a website or a listing in a game directory. Welcome to MonBre! I believe you will find everything here drastically different from other games. Play when you want, play how you want, and never ever feel like this game is a chore for you.
Old players:
As stated above, this is a trial time for the game. We'll be spending money on advertising and putting the game on a few directories as a burst of popularity. The forums have been run rather leniently and this will continue as long as you don't get out of hand. Respect the newbies and help them if they need anything.
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Some changes:
Now after round 4, 8, 12, 16 and 20 of a match, the monster and mob's defense and dodge will both be reduced, this is to help the battle move on, and simulate tiredness between both combatants. Stacks +5% every 4. If you still have trouble after round 20, learn to play vidya gaems.
Added a message to stop people from buffing twice in a fight. (before it would just let you buff twice but give only the first effect)
Fury abilities now show up in red for the more... oblivious folk out there.
Fixed tons of little bugs, tweaked some things here and there. I spent a horribly long amount of time making sure that you can never enter "negative" energy with any ability, so if you see that happening, be sure to mail me or post on the bug forum. Struggling should be fixed but it also shouldn't matter that much now due to the round 4/8/12 stuff.
Workers are now immune to not being able to do tough/hard work if they do not meet level requirements.
Also, mayors: due to the city system freeze, please do not set taxes.
This is a trial period for the game. If it appears that people accept MonBre and like it, I will code a supporter system and we will continue the development of Monster Breeder on a regular schedule. If not, MonBre will go on a hiatus until we can figure out how to give it a working formula.
New players:
Hello, you probably are reading this because you saw an ad for us on a website or a listing in a game directory. Welcome to MonBre! I believe you will find everything here drastically different from other games. Play when you want, play how you want, and never ever feel like this game is a chore for you.
Old players:
As stated above, this is a trial time for the game. We'll be spending money on advertising and putting the game on a few directories as a burst of popularity. The forums have been run rather leniently and this will continue as long as you don't get out of hand. Respect the newbies and help them if they need anything.
-----
Some changes:
Now after round 4, 8, 12, 16 and 20 of a match, the monster and mob's defense and dodge will both be reduced, this is to help the battle move on, and simulate tiredness between both combatants. Stacks +5% every 4. If you still have trouble after round 20, learn to play vidya gaems.
Added a message to stop people from buffing twice in a fight. (before it would just let you buff twice but give only the first effect)
Fury abilities now show up in red for the more... oblivious folk out there.
Fixed tons of little bugs, tweaked some things here and there. I spent a horribly long amount of time making sure that you can never enter "negative" energy with any ability, so if you see that happening, be sure to mail me or post on the bug forum. Struggling should be fixed but it also shouldn't matter that much now due to the round 4/8/12 stuff.
Workers are now immune to not being able to do tough/hard work if they do not meet level requirements.
Also, mayors: due to the city system freeze, please do not set taxes.
MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us