Opening post by Vael Victus
09/11/2009 18:50
Additions/Changes
Re-evaluated newbie experience.
All monsters after hatching now start with 100 energy, not zero! >_<
Block is now calculated as your whole constitution stat, plus 10. The +10 is truly important to newbies.
Monsters now hatch with +2 more strength.
Now if you have a monster KO'd, instead of the exploring telling you to go to the hospital, it'll just bring you there with a small explanation.
Updated the reference because it was super archaic. =/ Even removed some genuinely useless pieces of information.
Life expectancy is gone.
It's just gone. I hated it, you hated it, made the game too hardcore for some people. The monster types have thus been rebalanced:
Good hatches with the same stats as all the other monsters. You will gain .5% health a day by having one on your team.
Workers will now eat twice as much food.
Evil will take away .5% health. Yes you can balance this with a good.
Normal went from inherent +2% crit chance, to +3%.
Cute and chimera have not been changed.
Priorities have been reduced a good amount, it's now actually-not-insane to have divine living. Went from 750-500-300 costs, to 600-400-250. Went from breeders making 600 bux a night to 500. This also works into the lore of the game, if anyone's interested, because 500 bux is actually a decent amount.
Since life is gone, to balance working I had to bring up the injury times, which were frankly quite pathetic. I changed "No Harm Done" in the trainer skill tree to give -2 hours for injuries vs. having no life expectancy taken away. Finally, since not feeding your monsters just made their life go down, we have malnutrition, which happens when you cannot feed your monsters. It causes their base stats to be 10% less.
All the raids have been created up to 16. Some of the equips that the raid mobs dropped had to be balanced.
I upgraded the forums. Put in some AJAX and fixed a lot of standards compliance issues. Various layout improvements and bug fixes. lol, posting in locked topics
The hospital now heals status effects. Please be aware all of these changes are documented in the reference.
Bugs
Fixed being unable to heal yourself up to 100%. (max was 99%)
Fixed an exploit where going to the training center would give you an instant 100% energy.
Re-evaluated newbie experience.
All monsters after hatching now start with 100 energy, not zero! >_<
Block is now calculated as your whole constitution stat, plus 10. The +10 is truly important to newbies.
Monsters now hatch with +2 more strength.
Now if you have a monster KO'd, instead of the exploring telling you to go to the hospital, it'll just bring you there with a small explanation.
Updated the reference because it was super archaic. =/ Even removed some genuinely useless pieces of information.
Life expectancy is gone.
It's just gone. I hated it, you hated it, made the game too hardcore for some people. The monster types have thus been rebalanced:
Good hatches with the same stats as all the other monsters. You will gain .5% health a day by having one on your team.
Workers will now eat twice as much food.
Evil will take away .5% health. Yes you can balance this with a good.
Normal went from inherent +2% crit chance, to +3%.
Cute and chimera have not been changed.
Priorities have been reduced a good amount, it's now actually-not-insane to have divine living. Went from 750-500-300 costs, to 600-400-250. Went from breeders making 600 bux a night to 500. This also works into the lore of the game, if anyone's interested, because 500 bux is actually a decent amount.
Since life is gone, to balance working I had to bring up the injury times, which were frankly quite pathetic. I changed "No Harm Done" in the trainer skill tree to give -2 hours for injuries vs. having no life expectancy taken away. Finally, since not feeding your monsters just made their life go down, we have malnutrition, which happens when you cannot feed your monsters. It causes their base stats to be 10% less.
All the raids have been created up to 16. Some of the equips that the raid mobs dropped had to be balanced.
I upgraded the forums. Put in some AJAX and fixed a lot of standards compliance issues. Various layout improvements and bug fixes. lol, posting in locked topics
The hospital now heals status effects. Please be aware all of these changes are documented in the reference.
Bugs
Fixed being unable to heal yourself up to 100%. (max was 99%)
Fixed an exploit where going to the training center would give you an instant 100% energy.
MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us