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explore/work balance
explore/work balance


Mikal Sponao
"i'm the king of noobs"
Posts: 19
Mikal Sponao's avatar
Mar 29th - 09:19
this could eventually end up in suggestions but i don't have a plan to make it happen so here goes...

i feel the benefits of explore are too great compared to the benefits of working. to support my case i'll list these facts

work:8 hour recharge, the benefit to do nothing, 400 money and 2 stats most times for middle work

explore:6 hour recharge, (assuming on for two hours to equal time for work), still a fair amount of break time, 10+ level=10+ stats, drops value can grow to be more than 1k in two hours

all in all explorers can gain many times as much benefit as a worker.
i believe the best way to fix this is to limit the number of battles/movement in explore mode to time or/and to make the recharge time depend on time spent exploring




Edited once on March 29th, 2009 11:42:32 by Mikal Sponao
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
03/29/2009 12:21
No, there is nothing broken. This is exactly how it's supposed to be. People don't play games to be limited. Working is for people who don't want to play for the next 8 hours, and exploring is for people who actually want to play the meat of the game. Working, in fact, has been buffed in terms of stat gains because before we'd only work once a day, and now you can work twice, so that's double the stats. On top of that, you can even specialize in Exuberance in the work trainer tree, and work every 6 hours instead of 8.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Demi Lune
"The what now?"
Posts: 909
Demi Lune's avatar
03/29/2009 20:06
Oh, damn, I didn't see that change. That's sexy. Guess I'm getting that now.

But yeah, that makes sense. Although so far I have never really made much profit from exploring, then again I'm also comparing that against a 50k mansion I need to buy.

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But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
03/29/2009 20:26
Nah you don't make much money from exploring. You make so little, that I was considering scattering treasure boxes throughout the world.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Demi Lune
"The what now?"
Posts: 909
Demi Lune's avatar
03/29/2009 21:24
That'd be nice, but I dunno how you'd work it. Just a x% chance to find one laying around, I guess? I wouldn't want it to be one of those games where randomly digging everywhere you go will get you awesome crap.

God I hate having to dig randomly to get awesome crap.

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But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
03/30/2009 11:02
No lol, I'd spend like a half hour just manually scattering them around the world, full of Bux.

I think I actually may do that, and I'll put them in places people usually aren't so that it encourages sexploring. Excellent idea, Rakki. You are one hell of a man.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Demi Lune
"The what now?"
Posts: 909
Demi Lune's avatar
03/30/2009 11:05
Maybe leave random little signs places? Like one near Mar'Muras that brings you to a chest near Zunram.

Or... You go there, there's another sign, then that leads you to another sign, and then finally at the end... PROFIT!

You'd have to visit each sign or something and collect a key/piece of a key to unlock the final reward though. No telling new players the location and letting them skip the quest.

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But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
                                                                                                                                                                                       
Frank Lux
"Hello Motto"
Posts: 167
Frank Lux's avatar
03/30/2009 13:40
"The treasure lies in the X", sort of messages? That might be kinda nice, or just sign with random sayings like "Spaz ate the Dopefish"

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Screw this, I'm going a-back to Italia!
                                                                                                                                                                                       
Demi Lune
"The what now?"
Posts: 909
Demi Lune's avatar
03/30/2009 14:08
Nah, I meant like "The treasure is at 1,1337!" sort of thing.

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But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun.
                                                                                                                                                                                       

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