Wepon CreationWepon Creation
Deroh Ryumaru "Strength comes in many forms."
Posts: 82
Sep 15th - 12:25:30 PM | OK. Now that fusion is no longer an issue, here's a better idea. Equipment CREATION! Here are some creation systems I liked, and some I didn't think were too hot.
1. SWG Pre-CU: I doubt anyone could hace even a chance of making anything like it. So if anyone wants something like it, you'll just have to live with what we actually come up with... Anyhoo...
2. Legend of Mana: My favorite. We have to just dumb it down. REASONS:
(A) - We have no elements, let alone numbers of elemental power.
(B) - We don't have as many Abnormal Statuses, Stats, or Defenses.
(C) - Vael can't be programming 24/7. I can't speak for him, but please cut him a little break and keep the system MonBre simple. Moving on....
So all we need is to make it have less AB. Statuses, less stats, and make it more simple than the original.
3. Adventure Quest: Collect fixed-in parts, each making one specific stat increase- Hilt, Gem, Blade, etc. Not bad but I think they could have done better. Plus, there's no strategy- Just go with the higher stat part ech time, and soon you'll have the best weapon anyone can make. ....and so will everyone else.
4. Mundane RPG style. Collect parts, get a recipe and make the same weapon every time. One word- Poopy. LOL
I, however propose a revolutionary creation system. Custom Protoplasms! Collect a special Equip from a monster- maybe DNA capsules or something. Then you use them to make equipment in an original way-
Step 1: Find a DNA Palette, an item able to have stats like a monster(temporary, deleted when product is made) with a fixed SRP max (Max SRP depends on how high the level is).
Step 2: Find DNA capsules - Just like normal equips. They're almost useless on their own(+1-2 on 1 or 2 stats, but have a special feature- they can be put in a DNA palette.
Step 3: Equip the DNA pallet with capsules- The stats are added somewhat like a monsters, except the stats are added by DNA Capsule. Needless to say, palettes won't have much SRP.
Last step: Click the on a splice button, and the stats add up and then- ...*BOOM!* the DNA pallete turns into a blob-like chimera[Fixed Graphic or Graphic-less] and You say, "this wasn't as easy as I thought!" The monster has the stats of the item you created, multiplied the DNA stats, and s well as +3 for every level the palette had. (Gotta make sure that everyone's not going psycho creating uber weapons.)
As I have realized this is waaaay to complex to do, I'd like people to comment on how to make this easier, or to suggest an entirely different way.
i guess i dont know how to properly italicize
---- If you wind up living in an illogical world, you must become illogical yourself. If you know your surroundings are of fantasy, you also know that your imagination controls your fate. Be unbreakable.
Edited once on Sep 15th - 12:26:31 PM by | Sledge Wielder "Go Reapers!"
Posts: 374
Sep 15th - 21:15:57 PM | Italicize like that. hehe. On to weapons! I think it'd be pretty much impossible to kill a mob without collecting DNA. Heck, it's splattered all over if you did your job with any enthusiasm.
I think that a cool way to do it would be to have to purchase the metal for a weapon from the shop, then collect bone, wood, skin, and ichor from the creatures you kill optionally(and make it so you can carry a max of 3 of each of the non-ichor, non-metals to save on memory, so you could get 3 bones, 3 wood, and 3 skins max). Buy as much metal as you want, and make it so you have to collect 10 ichors from the same mob to fill a temper-barrel.
You pick what general type of equip you want, like defense item, and subcategory shield or armor, or weapon item, and subcategory claws or a spike strip, stuff like that that can fit onto any monster including ones without appendages(sorta like now how we just push them into its forehead, except you can just say "you push the weapon gently into place" so you can imagine what place it is attached).
You place the non-ichor materials into the 3 slots available for that particular equip type. And yes, you could put metal in all 3 slots if you want, but then none of the cool abilities that are inherent in the mobs you have slain will be put into the weapon. You can put 3 metals into one slot, making the weapon 3 times as large, and thus doing more damage, but being heavier, thus lowering speed. You can put 3X any other material in any other slot, but only of the same general type. And yes, 9 metals tops in a weapon, but that thing is going to be horribly slowing, and wont have any abilities(but will pack a major punch). So 3 skins from different mobs in one slot is ok, but 2 skins and a bone is not. So now you've put up to 3 matching-ish items into each slot, now you click forge, cutscene to a big hammer slamming down on a red piece of metal throwing sparks, then it asks which ichor would you like to temper your weapon in? You choose one. This is the last ability adding option, and it makes a big difference in the strength of the base abilities inherent in the other materials.
Possibly there could be an extra special item dropped on rare occasions in raids, to a random person in the raiding party that can be imbued onto a pre-created weapon. Other than that, once a weapon is made, it's done. That would encourage more raiding, and make it worth the 500 bux! If you want to reforge the weapon, you keep the metal, but all of the other pieces are lost for all time.
The forges could be placed in different shrines to the gods, then you could be blessed by that particular god or goddess if you are lucky(influenced of course by the luck of the monsters with you) and have your newly forged weapon come with a maxed ability of one of the ones inherent in the materials.
Wow that sounds complex, but it really isn't that bad if you just assign abilities of some type to each material at some strength, and assign a multiplier value to each ichor type. Then it just adds up all the abilities, so if there are 2 that give the burn ability, it's 2X burn. The attack increase is only affected by the amount of metal added in for weapon types, and the defense increase is only affected by the amount of metal added in for armor types. The rest turns out to just be ability boosts, although some of those might be stat-based You create a list of all of the abilities and the attack boost, you multiply by the ichor multiplier, and you slap those stats onto the newly made equip of the type already chosen by the player, have them name it(it's always fun naming your weapon) and it's in their inventory waiting to be played with.
---- If everything's right, what's left? | Vanilla Name "h"
Posts: 1275
Sep 16th - 11:37:11 AM | I like Dragon Quest's idea of a pot/cauldren (Which could be a key item ) in which you mix items to get your weapon/item... Or has any of you played FFXII (On the DS, it's got Vaan and his group using espers, but that isn't the point) He collects the materials and if he has the recipe for the weapon he can make it at his airship. There's also Final Tacticts Advance 2, he has to have a recpe book and he can pick from his items for each type which depends on the grade weapon he'll get, e.g "Crap wood" "Crap Magicite" "Crap pelt" and "Crap Item" makes a grade E weapon, "Awesome Adamantite" "Ultima Crystal" "Bahamut's scales" and "Heaven's drop" will make a Grade S weapon with awesome stats! There's some ideas
---- h | Deroh Ryumaru "Strength comes in many forms."
Posts: 82
Sep 17th - 11:36:38 AM | CJ's idea sounds good and simple, but Sledge's idea was more like I wanted mine to be. Further, he made it sound and possibly be much, much simpler. I'd say sledge is really good at this. Also, I didn't really think a game-based system would make us unique enough. I've played a lot of RPGs, and I'd say this system is close to- but not exactly like- The Atelier Iris saga. Not many people know about games in which NIS America is involved with. There more like cult favorites. This system sounds like a good step towards more orignality in this game.
---- If you wind up living in an illogical world, you must become illogical yourself. If you know your surroundings are of fantasy, you also know that your imagination controls your fate. Be unbreakable. | Vael Victus "See you, fantasy monster game."
Posts: 2201
Sep 17th - 12:48:54 PM | Sorry for the slow response. You know, life coding chacha.
These are some pretty incredible ideas, and it only makes me want to redesign the PvE more and more. Because I'm looking at this now and I'm thinking, "wow, that would be so cool to have", but I'm just worried that we'd get these awesome equips and people wouldn't have the chance to really benefit from them because the system's combat is sorta fast and lame now. I'm trying so hard to think of a good system for us that would be more about longer battles with more SRP than lots of short battles with what we have now. I'll see what I can do with your suggestions you've got here. Currently plaguing me is the PvE and equips. We'll see what happens as life goes on.
---- MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us | Vanilla Name "h"
Posts: 1275
Sep 17th - 13:02:23 PM | Also, Deroh spelled weapon wrong for the title thingy. And most games seem to have a final fantasy based battle system... I personally like the battle system on Digimon world DS and it's sequels, if you haven't got it, you could look at screen shots, basically you have moves you can get from levelling up so many levels in each stage you can only have a set amount and your monster has one individual move which can vary in different stages, you could do it like that and have a none resource using move, the other moves cost move points but you could have a more pokemon like move resource instead, it could restock after battle if you have less points in the battle, just an idea...
---- h | Vael Victus "See you, fantasy monster game."
Posts: 2201
Sep 18th - 16:19:06 PM | Well I'm playing with the idea right now of having set moves for each monster type you are, and the "forms" we have now, being fierce and cautious, would be just that: forms. Some moves can only be done in certain forms, and some moves will be for both forms. My main problem right now is thinking how we could do the system for "mana". I don't want to have people always just choosing the "best" attack since there will be varying ones, so maybe we can have cooldown timers on some of them, but then ARGH that gets tough on the server (and me, slightly), but maybe it would be for the best because I could have good types regenning their shitty attacks a lot, and evil having really strong but high cooldown.
I'm toying with it.
---- MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us | Vanilla Name "h"
Posts: 1275
Sep 19th - 11:03:40 AM | Coding sounds hard... I always take the easy option, but that isn't always the best option, so I can't give any good advice... I like this game, regardless of the attack system, I like most monster breeding based games
---- h | Deroh Ryumaru "Strength comes in many forms."
Posts: 82
Sep 23rd - 10:06:26 AM | I wanted to mentoin I have Digimon World DS and Digimon World Dawn and I've beaten them both. But the first one you could shift traits only in, and in Dawn you could only shift moves in. The weapon system had different pieces for different types, but that, (and I'm sure Vael would probably agree) is a worthless, MMORPG piece of- Ahem.. Anyway, I was thinking that we could have weapons give abilities if they were crafted from special materials. Either that or naturally.
---- If you wind up living in an illogical world, you must become illogical yourself. If you know your surroundings are of fantasy, you also know that your imagination controls your fate. Be unbreakable. | Vanilla Name "h"
Posts: 1275
Sep 23rd - 11:29:14 AM | Digimon World DS, Dusk, Dawn and Championship were all great games, and in Digimon World DS, it has a weapon ability that is pretty good
---- h | Deroh Ryumaru "Strength comes in many forms."
Posts: 82
Sep 30th - 16:45:37 PM | It would be cool if we could get weapon abilities, but I'd like more creation Ideas, if possible.
---- If you wind up living in an illogical world, you must become illogical yourself. If you know your surroundings are of fantasy, you also know that your imagination controls your fate. Be unbreakable. |
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