|
|
Main Board
Game Development Forums
I think exploring tiles might be starting to grow lame.I think exploring tiles might be starting to grow lame.
Vael Victus "See you, fantasy monster game."
Posts: 2201
Apr 05th - 09:23 | It seems pretty repetitive. With a new system I put in to allow vertical objects, I think I will also put in a random blank spot to appear every now and then to remove all non-special (basically the four basic objects you see everywhere) tiles so they space out a bit more.
DISCUSS
---- MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us | Demi Lune "The what now?"
Posts: 909
04/05/2009 22:23 | Do you mean just the tiles themselves, or exploring in general? I don't pay much attention to the tiles, personally. I check out the tiles when I get to an area with different ones, then I keep clicking where I want to go.
I don't really know what difference it would serve to change something people won't notice that much, I guess. I doubt you're going to sit down and draw up a detailed map of Aerra (tree here, waterfall here, hill here, maybe little forest glade over there kind of deal), so I don't know if it's worth it to change anything with the way the tiles are.
Maybe I misunderstood, I dunno. Re-reading the post, what's the difference between horizontal/vertical objects? Horizontal being like the logs in the swamp I assume, vertical objects being long logs instead of wide logs...?
---- But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun. | Vael Victus "See you, fantasy monster game."
Posts: 2201
04/06/2009 09:56 | Yeah, that's the difference. Honestly I don't even know why I posted this, 'cuz it's just a good idea to do in general. Basically small blank spots erase random objects in the world so that it doesn't seem like an algorithm. Interestingly enough, there's already a half-way that I do that already, but there are some flaws here and there.
---- MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us | Demi Lune "The what now?"
Posts: 909
04/06/2009 16:27 | Was the halfway doing it intentional, or just an accident?
---- But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun. | Vael Victus "See you, fantasy monster game."
Posts: 2201
04/08/2009 11:05 | No, I purposely put it in so that the areas didn't repeat objects in the same rows. Unfortunately the algorithm is not -perfect- so it's up to this to add just a little more desolation to the tiles.
---- MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us | Demi Lune "The what now?"
Posts: 909
04/08/2009 15:59 | Little more desolation isn't always good, though.
---- But when that call never comes, it's time to face what you've become - there's no point doing all of this, unless you know you're having fun. | Sledge Wielder "Go Reapers!"
Posts: 374
05/13/2009 01:53 | I reccommend throwing in a couple really cool tiles here and there as sorta easter eggs for the explorer who has seen it all.
---- If everything's right, what's left? | Vanilla Name "h"
Posts: 1275
05/13/2009 12:00 | After my exams I am so getting back into spriting, I <3's the pixels A nice little breeder running about
---- h | Vael Victus "See you, fantasy monster game."
Posts: 2201
05/13/2009 12:17 | My solution to this all is to add trees. I'll get to it either this or next update.
---- MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us | Vanilla Name "h"
Posts: 1275
05/13/2009 12:25 | Ooh trees! Can we have mazes? And can we hit trees later on with like key items?!
---- h |
You can only post replies if you're logged in.
| | |
Created by Vael Victus 2007-2024
|