|
|
Main Board
Game Development Forums
Better Game play...Better Game play...
Argus Xuthus "My other monster is a carwash."
Posts: 15
10/23/2009 04:26 | These are just somethings things to increase the Customization for the player..
First off i know this will take awhile with all the codeing but please hear me out.. ok first off when you get your monster you should be able to choose a element..like fire,water ect. Anyway say you chose water and you picked a worker type....and im just spit balling here but one of the moves would be like Rock spray: damage Based on strength but everytime you use it damage increases by a quarter of your monsters total hp..that would be the shit right there.
Second off to increase Customization you should be able to add like tattoos or earrings to your monster and have them visible to other players that would probably get some new players.
Third off when it comes to jobs it should let the player select one job and have it lock on so they wouldent have to go to city then employment agency if you know what im saying..the job should just be locked on and everyday you did the job you got like 5 extra bux.
And last but not least make more random events happen..ive made 3 suggestions for this number 1 a mysterious sage grants you a wish..and you just type in a item you can think of and if you cant think of any item you have to fight the sage that would be awsome.And second you find a bag of bux on the floor just simple as that and 3rd off Straight out of the sky [Random item] Falls and sticks into the floor. Thats all ive thought of the whole time ive been on this game i hope at least 1 of these ideas gets some recognition cause i sure as hell cant spell it.
---- Mikey ricardo
Edited once on Friday, Oct 23rd 4:27:40 2009 by Argus Xuthus | Killer Killer "die, die, die, die, die, die!"
Posts: 824
10/23/2009 07:38 | Argus, I wouldn't like having 3 in there. I WANT to choose my job, I WANT to know if he got injured, I WANT to know the stats he gained, and I WANT to be able to choose the stats that I'll get too. And so do a lot of people, I immagine, too! I do think that earrings and stuff would be interesting. I don't understand what you're talking about for 1 though; please explain ...
---- The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!! | Garr Slayer "It's a good day."
Posts: 702
10/23/2009 11:47 | Some of that sounds interesting and some of the things have a hint of a beginning to it already. Some of the monsters have elements to them like the internal fire and the frozen core and my normal monster learn some kind of a cold stair too. The tattoos and earings are a good idea for just the visual aspect, having players design and customize their monsters for personalization. The reallity is that those who cannot see just cannot have everything and this would be one of those things unless... MonBre turned into a totally different game and the monsters would have body parts and unique appearances. Although, The idea of customizing the monsters with the items we already find sounds nice
---- When life hands you a lemon, it's up to you what to do with it.
Half of anything is better then a whole of nothing. | Vael Victus "See you, fantasy monster game."
Posts: 2201
10/23/2009 20:49 | Hi Argus/Mikey.
1. There's enough abilities already. I don't want to drown the player in depth and that's way too much to code, are you suggest an element for every ability? Elements also tend to be pretty cliche but everyone loves them so I wouldn't mind putting some form of element in if you get a good way to do it.
2. This isn't Neopets. People are going to say, "Oh. Cool." after they attach and that will be it. If I had three artists, sure. But I don't. If I had a SINGLE MONSTER pic, sure. But I have over 125 designs for each monster.
3. Not entirely sure what you mean. I do kinda like the idea of "job experience" for each but ultimately... if I decided to code it it would have to go on the backburner.
4. Mysterious sage? No. Find money on the floor? What "floor"? The ground in exploring? People are already rich enough, we need more money sinks, not more money. As for items dropping out of the sky, there's actually that already in. If you explore, you have the chance to find a meteor core.
---- MonBre is an unlisted game of Tinydark Studio.
Personal Website: vaelvict.us |
You can only post replies if you're logged in.
| | |
Created by Vael Victus 2007-2024
|