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How many blind users can use the maps?
How many blind users can use the maps?


Garr Slayer
"It's a good day."
Posts: 702
Garr Slayer's avatar
03/11/2010 23:16
I was wondering if it was just me or if there were others to make a suggestion.
When I was trying to find Lake Eutroph I had no clue and noone seem interested in my quirry. I know there is no benefit to the area at the time but it caught my attention when I saw the Lake Crawler in the mob spotlight.

1. It could be an insertion to the coordinates like right after on the same line or, above or below. Or, included with the terrain line.
2. Maybe a area list like the locations list.
3. It could also be in the GPS just to the edge/beginning of the area.
4. Or if someone has a better idea.

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When life hands you a lemon, it's up to you what to do with it. Half of anything is better then a whole of nothing.
                                                                                                                                                                                       
Killer Killer
"die, die, die, die, die, die!"
Posts: 824
Killer Killer's avatar
03/12/2010 01:22
I would just like the coords list like for the quest coords list. Starting and ending coords and that's all I need.

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The rule of wildlife: Survival of the fittest. If u want a challenge, I'll kill u with1swipe! Die die die! Your life is mine for the taking! Ha ha ha! Stomp all over 'em like they was cookie crumbs!!!
                                                                                                                                                                                       
Selwin Empathicus
"A wandering minstrel I!"
Posts: 32
Selwin Empathicus's avatar
03/16/2010 05:03
Agreed, I'd just go for giving appropriate coordinates of areas the way the quest ones are done. This might also help avoiding stepping into a nasty block of mobs by mistake when exploring.

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When slaughtering of nasties must be done, must be done, a breeders' lot is not a happy one. Happy one!
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
03/16/2010 15:23
I'll get around to it, but it won't be soon, so if you guys figure out where it is that'd be loverly.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Killer Killer
"die, die, die, die, die, die!"
Posts: 824
Killer Killer's avatar
03/16/2010 16:39
Should I write the coords I know here, or somewhere in the VIP forum. I mean, ANd also should I put in names of mobs, or just the names of the area that I call it, like the swamp, Lak eyutrif, goblin stronghold, wild forest, etc.

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The rule of wildlife: Survival of the fittest. If u want a challenge, I'll kill u with1swipe! Die die die! Your life is mine for the taking! Ha ha ha! Stomp all over 'em like they was cookie crumbs!!!
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
03/18/2010 19:20
Why would you put them in the VIP forum? People need to know here.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Killer Killer
"die, die, die, die, die, die!"
Posts: 824
Killer Killer's avatar
03/19/2010 07:22
it might be like a secret. Like the mob book. BUt here are some:
Wild forest: 1200, 1400 - 1400,1500? I am not sure about that. Just all surrounding Sequea 1470, 1370. Mobs: tigra, bear, and liyon - all either young, normal or grown.
Goblin stronghold: 1300, 1100 - 1400 1200. oblin madness! Cuthroat, ranger, demolitionist, bloodspoiler, mage, etc
Slime funhouse - 1300 900 - 1400 1000: slimes: bloodspoiler, fire, gelatinous, and slime chimera

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The rule of wildlife: Survival of the fittest. If u want a challenge, I'll kill u with1swipe! Die die die! Your life is mine for the taking! Ha ha ha! Stomp all over 'em like they was cookie crumbs!!!
                                                                                                                                                                                       
Garr Slayer
"It's a good day."
Posts: 702
Garr Slayer's avatar
03/19/2010 09:36
Slime Funhouse? *shrug* I have that area documented as 1300, 900 - 1450, 1000 (originally I had those coordinates but I made a correction).
Lake Eutroph 1300, 1000 - 1450, 1100
Arbustus Desert? 490, 1200 - 700, 1300
I didn't know if you already had names on the map. And, some areas are going to be hard like some of the forests. Are those going to be just the whole outer perimeter, wouldn't it be easier?
I think I'm going to have to make a correction to all the areas for the mobs, I just realized I used dashes and comas in the wrong places.

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When life hands you a lemon, it's up to you what to do with it. Half of anything is better then a whole of nothing.
                                                                                                                                                                                       
Killer Killer
"die, die, die, die, die, die!"
Posts: 824
Killer Killer's avatar
03/19/2010 16:22
Golems galore: 500, 1500-700, 1700 I think. All 8 types of golems are accounted for. NOrmal and phoenix are to the east.
Uncommon chimera, kichu, and goblin happiness: 1000, 800 - 1300, 1000. Elemental kichu, leech-covered chimera, bloodspoiler chimera, goblin scout

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The rule of wildlife: Survival of the fittest. If u want a challenge, I'll kill u with1swipe! Die die die! Your life is mine for the taking! Ha ha ha! Stomp all over 'em like they was cookie crumbs!!!
                                                                                                                                                                                       
Destiny Stanley
"I'm chasing my destiny as a br"
Posts: 4
Destiny Stanley's avatar
03/10/2012 04:16
I never quite understood how the maps work. Ijust choose a linkand keep going. It's hard if you can't really tell where you're going. That's why I never finish the exploring quests in the end. My point is,I don't know how a blind person can tell where they're going.

                                                                                                                                                                                       
Garr Slayer
"It's a good day."
Posts: 702
Garr Slayer's avatar
03/10/2012 12:05
You should have no problem finishing the quests.
There's a quest coordinate list that tells you where to go.
While exploring your current coordinates are always shown.
And, the GPS link in exploring helps you walk to towns (better make it a near by one).
My question about the maps was based more on area names and unlisted areas, I can get around just fine otherwise.
Almost forgot, you can move around using the numpad and attack but not heal.

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When life hands you a lemon, it's up to you what to do with it. Half of anything is better then a whole of nothing.


Edited once on Saturday, Mar 10th 12:11:41 2012 by Garr Slayer
                                                                                                                                                                                       

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