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Small update - dynamic PvE, combat improvements, fury...
Small update - dynamic PvE, combat improvements, fury...


Vael Victus
"See you, fantasy monster game."
Posts: 2200
Vael Victus's avatar
Nov 26th - 20:00:00 PM
PvE is now dynamic. This means when your battle log says "(115 left)" for the mob's HP, so will the top. An hour and a half of coding, I think it makes us look very pro. Also, do you feel we should now remove "(115 left)" stuff since you can just look at the top?

Fury is here! I'm sure you've noticed it already in PvE, but basically when your fury meter hits 100%, you can perform a super sexy attack.

Exploring is now VERY automated, you really shouldn't have to click very much.
- When you get a mob attack, you can now hit enter to, well, enter.
- When you get to a town, you can hit enter to... well, enter.

I added a new mechanic for mobs - they can half hit, but now they can also "quarter" hit if they still manage to not half-hit you. (you can still block them, of course)
In light of this, I felt it only fair that monsters should be able to half-hit, so, they can now!

Improved referrals - now you can give people a link to click.

I drew a cool picture of the Mokavi Sentry. It took me like 30 minutes so you better like it.
[link]

Added a message to tell you when you've got tons of SRP built up in PvE. Should help the newbies realize it more. >>;

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us


Edited once on Nov 26th - 20:00:57 PM by
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2200
Vael Victus's avatar
Nov 26th - 20:02:25 PM
Sorry for the small update, I just need to work on other things tonight, and tommorow's "turkey day" so that's that.

It's quite possible that the next update will be the last until version 2.0; we'll see. Here's what I plan to work on:

* That checklist stuff I was talking about.
* Actually fixing the health script.
* Making it so you actually have to go to the hospital to heal your monsters.
* Going to conceptualize the race track and then code it. I'm very excited for this because it sounds like I'm actually going to enjoy myself while making MonBre.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us


Edited twice, with the latest on Nov 26th - 20:08:19 PM by
                                                                                                                                                                                       
Vanilla Name
"h"
Posts: 1275
Vanilla Name's avatar
Nov 27th - 12:04:47 PM
Cool, i like the sound of that

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h
                                                                                                                                                                                       
Sledge Wielder
"Go Reapers!"
Posts: 374
Sledge Wielder's avatar
Nov 28th - 12:44:44 PM
the sentry is tits man gonna have to try out fury. you should leave in the (whatever left) for two reasons. reason 1: sometimes when u take stuff out, the bugs fill the hole hehe. 2: I hit more than once quite often and I like to read the progress.

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If everything's right, what's left?
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2200
Vael Victus's avatar
Nov 28th - 15:53:44 PM
It actually wouldn't break anything by removing it. I'd still leave the (left) for mob abilities. As for hitting them twice, I can make it go "if (it hit twice), say (left)"

Would that be okay? However, the (left) in that case would only appear on the second strike.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Sledge Wielder
"Go Reapers!"
Posts: 374
Sledge Wielder's avatar
Dec 02nd - 13:53:19 PM
I'd rather have it either there or not there. It's a little redundant having it say (left) and having the current life total at the top for around 90% of the fights that will happen, so I say just take it out. I can do the math hehe.

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If everything's right, what's left?
                                                                                                                                                                                       

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