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Sug: the combatants are tiredSug: the combatants are tired
Killer Killer "die, die, die, die, die, die!"
Posts: 824
12/28/2009 07:54 | Actually make it noticeable. Instead of making the defense and doge go down by a specified ammount, make it a perecentage. Like, for the getting tired, 10% loss, and as you continue down, 2% loss as you go down. Cause I can only really notice in the earlier places like kah ler, and stuff.
---- The rule of wildlife: Survival of the fittest.
If u want a challenge, I'll kill u with1swipe!
Die die die!
Your life is mine for the taking! Ha ha ha!
Stomp all over 'em like they was cookie crumbs!!! | Vael Victus "See you, fantasy monster game."
Posts: 2201
12/29/2009 11:04 | It already is a percentage, so it goes down quite a bit at the higher levels. -2% for 150 is 3 stat points on dodge and defense. You shouldn't be stalemating at those levels anyway, it was mostly newbie-stuck aid.
---- MonBre is an unlisted game of Tinydark Studio.
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