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Sug: the combatants are tired
Sug: the combatants are tired


Killer Killer
"die, die, die, die, die, die!"
Posts: 824
Killer Killer's avatar
12/28/2009 07:54
Actually make it noticeable. Instead of making the defense and doge go down by a specified ammount, make it a perecentage. Like, for the getting tired, 10% loss, and as you continue down, 2% loss as you go down. Cause I can only really notice in the earlier places like kah ler, and stuff.

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The rule of wildlife: Survival of the fittest. If u want a challenge, I'll kill u with1swipe! Die die die! Your life is mine for the taking! Ha ha ha! Stomp all over 'em like they was cookie crumbs!!!
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
12/29/2009 11:04
It already is a percentage, so it goes down quite a bit at the higher levels. -2% for 150 is 3 stat points on dodge and defense. You shouldn't be stalemating at those levels anyway, it was mostly newbie-stuck aid.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       

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