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Bug, a few things with PVE
Bug, a few things with PVE


Garr Slayer
"It's a good day."
Posts: 702
Garr Slayer's avatar
09/17/2009 02:11
Some of these are nice! These happened in PVE.

Once I get Fury to 100% I can use it over and over again. There is a 0% between uses.
Example: First turn I use it, second turn it's zero, and on the third turn is 100% again.

My evil monster restored 399 HP with Consume Darkness but it only has 346 HP.

My Good monster has 514 HP but only restores about 80 HP with breath of Harold.
I tried different current HP but it was always the same result.

The Number keys 2, 3, or 4 (and don't know if any other) aren't working for abilities.

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When life hands you a lemon, it's up to you what to do with it. Half of anything is better then a whole of nothing.
                                                                                                                                                                                       
Killer Killer
"die, die, die, die, die, die!"
Posts: 824
Killer Killer's avatar
09/17/2009 05:58
I think I can answer the number key problem. Try going down to the link you want, entering on it as normal and using the number keys again. It happens to me often too. Quick fix?
Consume darkness, huh? It's supposed to heal 25% of max HP. Maybe it's a prblem with your mantalicks. I can get full HP out of a 160HP mantalick even if I lost more than that, and it reports my HP like 499/166 hp or something weird lke that. I think it's really strange. Ah well, live with it.

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The rule of wildlife: Survival of the fittest. If u want a challenge, I'll kill u with1swipe! Die die die! Your life is mine for the taking! Ha ha ha! Stomp all over 'em like they was cookie crumbs!!!
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
09/17/2009 17:42
Hmm. I didn't know about the mantalix. Feel free of course, to report exploits to me. Anyway, the number key stuff is 'cuz of the new system, and I'm not sure about the abilities... I can tell you the fury problem was fixed, and will be in the new skill system, so maybe they were fixed too.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Garr Slayer
"It's a good day."
Posts: 702
Garr Slayer's avatar
09/18/2009 01:02
Ok, good to hear, looking forward to the fix.
Strangely, 1 was working and now is not.

How to exploit Fury bug:
Get Fury to 100%
use Fury then another ability and rins and repete.
Don't finish the battle with Fury and you'll have it as long as you want.


----
When life hands you a lemon, it's up to you what to do with it. Half of anything is better then a whole of nothing.
                                                                                                                                                                                       
Garr Slayer
"It's a good day."
Posts: 702
Garr Slayer's avatar
09/27/2009 19:58
Sweet, Fury bug is still active!
here's another. When the monster is fast enough for a quick attack you get a second ability or Fury attack. This isn't so good for little attacks but for a strong one it's a nice double.

----
When life hands you a lemon, it's up to you what to do with it. Half of anything is better then a whole of nothing.
                                                                                                                                                                                       
Killer Killer
"die, die, die, die, die, die!"
Posts: 824
Killer Killer's avatar
09/27/2009 20:43
Yep, I saw that fury thingy. Also, Vael, found a bug with mob's status effects. If they hurt you for a status effect, say poison you for a couple of rounds, or bleed you, it doesn't damage you unless they use the ability WHILE the ability is still active. Like, if a poison ent shot a poison barb at you, it says that the poison hurt the monster for 0 damage, unless the poison is still in effect and the ent uses its ability again. YAY

----
The rule of wildlife: Survival of the fittest. If u want a challenge, I'll kill u with1swipe! Die die die! Your life is mine for the taking! Ha ha ha! Stomp all over 'em like they was cookie crumbs!!!
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
10/07/2009 14:42
I think I fixed all these bugs. Tell me if you see any of them again?

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Garr Slayer
"It's a good day."
Posts: 702
Garr Slayer's avatar
12/03/2009 11:12
Take a look at this.

No bleeding damage and attack is regular during ability.
Results
Ray Sun attacks Kitsune Magician for 44 damage!
Results
Ability!
Kitsune Magician casts a Kitsune bleeding hex on Ray Sun, causing them to bleed for 5 rounds!
The combatants are getting tired. (both lose a little defense and dodge)
Ray Sun attacks Kitsune Magician for 45 damage!
Kitsune Magician attacks Ray Sun for 16 damage! (66 block left)
Ray Sun bleeds for 0 damage! (379 left)
Results
The combatants are getting tired. (both lose a little defense and dodge)
Ray Sun attacks Kitsune Magician for 48 damage!
Kitsune Magician tries to attack Ray Sun, but they dodge the attack!
Ray Sun bleeds for 0 damage! (379 left)
Results
The combatants are getting tired. (lose defense and dodge)
Ray Sun attacks Kitsune Magician for 50 damage!
Kitsune Magician attacks Ray Sun for 23 damage! (43 block left)
Ray Sun bleeds for 0 damage! (379 left)
Results
The combatants are getting tired. (lose defense and dodge)
Ray Sun attacks Kitsune Magician for 53 damage!
Kitsune Magician tries to attack Ray Sun, but they dodge the attack!
Ray Sun bleeds for 0 damage! (379 left)
Results
Battle Cry!
Your monster is inspired and gains strength and speed this round.
The combatants are getting tired. (lose defense and dodge)
Ray Sun attacks Kitsune Magician for 63 damage!
Kitsune Magician attacks Ray Sun for 22 damage! (21 block left)
Ray Sun bleeds for 0 damage! (379 left)
Ray Sun's cuts heal and they stop bleeding.
Results
Ability!
Kitsune Magician casts a Kitsune bleeding hex on Ray Sun, causing them to bleed for 4 rounds!
The combatants are getting tired. (lose defense and dodge)
Ray Sun attacks Kitsune Magician for 53 damage!
Kitsune Magician tries to cast a hex, but it backfires and sends her flying.

This is the following battle. Still bleeding from first, regular damage during ability, and only get bleed damage when attempted knockdown.
Results
Ray Sun tries to attack Kitsune Assassin, but they miss!
Kitsune Assassin attacks Ray Sun for 21 damage! (93 block left)
Ray Sun bleeds for 0 damage! (379 left)
Results
Critical Hit! Ray Sun attacks Kitsune Assassin for 72 damage!
Kitsune Assassin resists the knockdown effect!
Kitsune Assassin tries to attack Ray Sun, but they dodge the attack!
Ray Sun bleeds for 23 damage! (356 left)
Results
Ray Sun attacks Kitsune Assassin for 50 damage!
Kitsune Assassin tries to attack Ray Sun, but they dodge the attack!
Ray Sun bleeds for 0 damage! (356 left)
Results
Battle Cry!
Your monster is inspired and gains strength and speed this round.
Ray Sun attacks Kitsune Assassin for 62 damage!
Kitsune Assassin attacks Ray Sun for 22 damage! (71 block left)
Ray Sun bleeds for 0 damage! (356 left)
Ray Sun's cuts heal and they stop bleeding.
Results
Ability!
Kitsune Assassin sharpens its blades and focuses, increasing attack and crit chance!
The combatants are getting tired. (lose defense and dodge)
Ray Sun attacks Kitsune Assassin for 55 damage!
Kitsune Assassin attacks Ray Sun for 32 damage! (16 block left)

I think these abilities are fine for regular attacks but, there's something with the bleeding. Sorry if this is too long, just wanted to be accurate.

----
When life hands you a lemon, it's up to you what to do with it. Half of anything is better then a whole of nothing.
                                                                                                                                                                                       
Killer Killer
"die, die, die, die, die, die!"
Posts: 824
Killer Killer's avatar
12/03/2009 12:31
It is something with status effects. YOu know how abilities have a 20% chance to happen? SOmehow this is tied to the damage of a status effect: it's a 20% chance for the status effect to actually work. Fortunately it doesn't have a problem if you hurt a mob with a status, but only the other way around! I have seen this for a long time, I think ever since the new skill system came in.

----
The rule of wildlife: Survival of the fittest. If u want a challenge, I'll kill u with1swipe! Die die die! Your life is mine for the taking! Ha ha ha! Stomp all over 'em like they was cookie crumbs!!!
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
12/06/2009 12:33
I think I might've gotten it. Try it again. Not a huge deal with me, honestly, but tell me if it goes. The attack is actually taken down 5%, Garr, it's just that monbre's damage formula is so horrible that you just don't notice it. I'll get it when I fix the formula itself.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       
Garr Slayer
"It's a good day."
Posts: 702
Garr Slayer's avatar
12/07/2009 11:17
Sorry Vael, the attacks being good for the abilities comment was reflective of another post. I was just pointing out the bleeding here. Sometimes my monster bleeds and other times it doesn't. Still happens.
In the other post, when mobs use direct damage abilities my monster hits them twice as hard. I don't know if my monster's attack turns into a direct hit as well.

----
When life hands you a lemon, it's up to you what to do with it. Half of anything is better then a whole of nothing.
                                                                                                                                                                                       
Vael Victus
"See you, fantasy monster game."
Posts: 2201
Vael Victus's avatar
12/08/2009 14:10
Wow, Garr, that's actually... exactly what happened. O.o didn't realize I used the same direct damage variable. Well, thanks.

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MonBre is an unlisted game of Tinydark Studio. Personal Website: vaelvict.us
                                                                                                                                                                                       

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